

Most checkpoints are man-made structures overtaken by ice or algae. Towns are elaborate wonders of construction. The journey's gentle pace leads you to treasure every new landmark you come across-many awe-inspiring in either scale or design. Thankfully, Diluvion isn't always fear and dread. Being underwater, nothing in the world is particularly fast, but the management of resources to optimally escape a dangerous situation delivers great tension. Missions may be as simple as raiding a derelict ship, but even that might turn into a much different, frantic scramble away from unexpected danger. The game is at its unnerving best when it sends you into near-pitch blackness, with only the comfort of sonar to light the way toward your objective. One of the more chilling commonalities along the way is finding merchants who were stranded in isolated areas, waiting for someone to come along to give them the jump they needed to escape. Much of your journey is spent scavenging supplies and key items in uncharted danger zones infested with landmines and sea creatures-and it's hard not to be affected by seeing how many other vessels tried and failed to infiltrate the same areas. As you creep your way to the bottom of the ocean, you'll often have a checklist of parts to grab, people to see, and enhancements to make. Humanity's only hope of breaking through the oppressive ice above is a godlike ancient artifact lying at the bottom of the ocean.Īs the captain of your own tiny vessel, you are tasked with recruiting a capable crew, building a ship strong enough to withstand the crushing ocean depths, and locating the powerful artifact before anyone else. Instead, they're forced to build civilization anew underwater, with steampunk-inspired submarines and habitats as their only means of shelter. It presents an unusual take on a post-apocalyptic society where humanity doesn't go to space or live in the nuclear wastes. There's so much to love and appreciate on the surface that the game's profound awkwardness and convoluted mechanics just hurt to experience.

Diluvion is in that most tragic class of disappointing game: the kind with great ideas.
